Digital

Gameon

I got to work with the talented people at Luma Audiovisual that built a whole real-life sci-fi laser tag arena with some sophisticated audiovisual tech throughout. I was brought on to create a set of animated digital porthole views of space outside and a cinematic flight animation going from space to surface of a planet.

The challenge of any business is iteration speed. Whether you're creating futuristic entertainment, SaaS or even sell "Analogue Services", one of your constraints will always be how fast you can create outputs to assess your inputs to make better decisions every time you iterate.

Unity engine was the authoring environment which allowed me to bring together a variety of manually sculpted, pre-rendered, procedurally generated, scripted, kit-bashed and AI assisted assets, along with my realtime lighting, shading and graphics pipeline expertise. It enabled framing, layout, animation, lighting, and physics simulations to happen in real-time.

If you don't have to wait seconds and minutes or hours to see what changes you just made, you can validate your decisions faster, allowing more time to be spent on style discovery, refinement and detailing.

How To Adhd

I created a 3D tool for How To ADHD, a youtube channel dedicated to knowledge about and advice living with ADHD. Part of the channel's style is animated cartoons of their main character depicted as a brain. To suit their 2D workflow using AfterEffects, I created a 3D model for their new logo and made a utility that could render it out from any angle.

Projection Mapping

Building spaces and facilitating journeys with light and sound.

Vizcera

Motion controlled, Xbox Kinect driven audiovisual installation created as a collaboration with Digital Art Live during my Masters of Creative Technologies study.

Vizcera was on display at Aotea Centre in November 2014. A video of it in action can be seen here.

Streaks of various colors streaming off from the bottom of the screen. Red and purple streaks of color streaming off from a series of 10 color orbs. Streaks of yellow and green colors streaming up from the bottom of the screen.

Vr

Virtual Reality projects.

Ai

I got into AI since Deepdream first imagined dog faces in 2016.

Ever since ComfyUI github repo went live, I was hooked. What a time to be alive.

Gaea

Experimental planetary birthday clock.

Gaea calendar starts with your birth timestamp in Gregorean format and moves in sync with the Earth from then. Each Gaea day corresponds to 1 angular degree around the Sun.

A year has 12 months & 30 days each and as such, doesn't respect Gregorean calendar days and is out of phase with regular day/night cycles. There are no hours or minutes in Gaea, a day lasts 360 units, which is equal to 87661536 milliseconds. Year index is zero-based.

Created using HTML canvas and JavaScript.

  • Project is open source and available on github
  • Standalone live view here

Gamedev

Games and game-adjacent software that I've worked on over the years.

Letnice

Letnice is a simple Gregorian calendar visualizer that tracks year progress. I used it to add a sense of urgency for my final year students when I used to teach Game Development.

Created using JavaScript. Project is open source and available on github. Standalone live version can be seen here.