Posts Tagged: glitch

Projection play

Semester 1 is over, meaning no more sidetrack assignments. I have a year from now to produce a thesis paper.

In review, semester 1 was a very helpful exercise and a lifestyle shift in a way I produce work and talk about things. Academia has a different mode of operating and going through that space changed a lot of things for me.

The best tangible thing that came out of this is of course the interactive piece of work that I’ve produced for Pigsty. I was able to take it a bit further for another assignment, introducing motion control. Using kinect, I was interrogating the play space of the application from the point of view of a participant, observer, the software itself and misalignment between their literal and metaphorical vantage points. I’m hoping to put a few more features into the app, like screenshot saving, some user options and make kinect control available for public download, but perhaps after some of the exhibitions I’m pitching this work for.

projected

Post submission

Download [vizcera] 0.1 (WIN) (OSX)

Last night, after little sleep and some obligatory writing, I went to Phil’s house, eager to show off my creation and watch him play the [previous version of the] app. I haven’t yet seen anyone interact with it, and I knew the aesthetic aligned with a lot of Phill’s own works.

Half an hour into play and discussion about the sensations, feelings and relationships my work was establishing within that play session, he suggested to remove buffer clearing from the camera to reinforce the painting aspect of the experience. A few seconds later another hour of play ensued.

This move took this from the domain mainly dominated by audio in terms of focus and output, towards the visual. I knew the previous iteration wasn’t final, it’s just what I had at the time the time ran out. Playing that one now, feels like something is missing.
The experience in this new build is drastically different. The aquatic feeling is far less, as it is replaced by a more temporal aspect of particle behavior. Layers upon layers of footprints create the evolving landscape of motion. Sound becomes less important, a background accompaniment to your very presence in the space.

I cleaned up the last minute code I did the night before submission and here’s the first version of what I would call a “piece of software I made”.

I will be using this as a platform for further experimentation and learning, especially that I have another university paper to fulfill, which is the effector to shape the process and outcome of this experiment in play.