I wanted to familiarize myself with this technology.
For convenience, I used one of the abundant plasticine abominations we have around Colab as a subject.
The tech itself is nothing complicated in terms of usability. Take lots of static shots of various angles, load them up and you get a point cloud upon processing (of course I imagine the science and maths behind this process is quite complex).
The potential is there to scan real life 3d objects into a virtual space for further digital manipulation, using a regular camera without expensive scanning equipment.
Definitely an awesome technique to have in the quiver of experimental stuff you can do with computers.
I like the digital processing artifacts and loss of data that’s happening here. A sort of glitch aesthetic, which I think it’s more interesting than a perfect 3D scan of a real world thing.