Notes: Katamari

“If you are going to play a game that resembles a movie, you should just watch a movie, and if you are going to play a game that shows realistic cars, wouldn’t it be more fun to drive a real car?”Keita Takahashi, designer of Katamari Damacy

“roll stuff up and make it bigger.” – baseline idea/design principle/core mechanic behind Katamari as Takahashi describes it. See “toy”, designing an awesome videogame.

Yu Miyake’s explanation for how the theme song came to be is worth a read just for the smile that paragraph will put on your face.
song in question – https://www.youtube.com/watch?v=95jD5tMFjhs