I started working on some sound effects for Swordy over semester break.
Recording effects is a fun process, as it’s more tactile and immediate than trying to synthesize everything in software. I can use my voice or whatever objects I can find as foley.
The toughest part of recording, is the realtime aspect of it. If I have 10 minutes of audio, I have to spend 10 minutes listening to it, and the time increases exponentially as I clean up, tweak EQ, try to extract pieces, cut and export individual effects.
Audacity is the best tool there is for super fast edits, I always revert back to it for splicing and crossfades.