On the ground floor, this was an exercise in coding in Unity and fmod one shot / event parameter manipulation integration test. Otherwise, it’s also an exercise in visual language for a sonic environment that I’ve set up. And further exploration in spacial relationships and sound.
I spent longer figuring out how to do the RGB split post effect on bound collision than anything. I feel like every sound event must be accompanied by visual feedback, that way both sight and hearing senses get stimulated at the same time, and there’s reinforcement of what triggers the sound event or the visual effect, otherwise known as Juice.
recommended: run in windowed mode, max settings with a controller (or keyboard wasd)