Made the wall collision impact sound more pleasant, but the main thing, was a spontaneous piece of code I added and the subsequent discovery. I was running the app in dual game/editor screen while trying to convert my friend Jenna to Unity, and duplicated the cube. Both were controllable and both triggered the collision sounds and background track graphics. So why stop at 2?
Press A(xbox) / X(ps) (or left click on a mouse) to spawn more cubes!
There’s no limit, and the clone function runs every frame if you keep it pressed (not advisable). GO! 😀