Fmod Blend test

FMOD drum test 01

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I couldn’t figure out how to make the loops be stacked with synchronous playback while having them switch blended on the value. Instead, I set up a system where loop regions for every intensity level had sends based on the main parameter knob. Every loop region has a range of that parameter within which the loop repeats. If I turn the knob, the playhead jumps to another loop for that range of values, and plays it from the beginning.

It was too abrupt at first, because the playhead isn’t jumping to the same time in the bar, but to the start of the loop region. Because the are no bars, these are freeform events within events with audio files inside of them. To alleviate the harsh pop, I added ADSR to every loop. That fades off and blends them smoother, although there’s some doubling up going on, or they go quiet with quick changes from value to value trying to catch up. Everything feels desynchronized still.

I need to test a system with loops that just blend and stack with each other well, to keep the playhead in place while swapping out samples.